Their records are internet of wars, intrigue, and political machinations as they have vied for management of the plane. Explore the net of wars, intrigue, and lore as the Ten Guilds vie for power, wealth, influence, and manage over the plane.
The Ravnica world revolves around ten guilds—made up of every color pair from the card game. Each guild has its personal traits and taste that interprets nicely to a role-playing setting. The Azorius, for instance, is the law bringer in Ravnica. They make up the judges, senate, and enforcement officers at some stage in the districts. Perhaps the different stop of the spectrum is the Rakdos. The Rakdos thrive on mayhem. They push aside societal norms and decide to simply throw loopy events with death-defying acrobats and hearth jugglers offering the entertainment.
For your Ravnica placing you can create a centaur, loxodon, minotaur, simic hybrid, and vedalken. Ravnica is a Worldwide Cityscape, teeming with intrigue, driven by conflict between 10 powerful guilds, each with its own identity and interests. Defend nature with the Selesnya Conclave or Spread the vengeance of the underworld with the Golgari Swarm each guild has a unique identity and motivation.
The notorious goblin crime boss Krenko has escaped confinement in the Udzeo prison under suspicious cricumstances. Now he plots to reestablish control over his criminal enterprise, raising the specter of a goblin gang war that could jeopardize the tenuous peace among the guilds.
Wizards of the Coast game company was started in the home of Peter Adkison in It grew to be a leader in the hobby gaming business and a part of the global Hasbro family.
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