Compatibility layer: Added missing renamed shit. Small bugfixes Like my work? Assets 5 MSCLoader. Core: Updated external libraries to their latest versions. When mod fails to load, modloader will now try to tell you why it failed like missing references Major "under the hood" changes and bugfixes.
For modders: Simplified mod settings initialization Expanded PlayMakerExtensions including provided by BrennFuchS Added a warning when you try to use Helpers namespace "pro" lefover it requires compatibility pack New support for private early access mod more info on modding server References.
Old structure still supported New Visual Studio templates with user friendly interface for new Mod class. What's new Compatibility layer: PreLoad fix and Slider fixes. What's new Improved compatibility layer with mods "updated for pro" compatibility references installed separately Fixed accidental infinite loop. Mods that requires other mod to work, will now show message to open that mod download page. What's new Simple compatibility layer with pro redirect renames and some functions for simple mods Doorstop update 3.
What's new More foolproof messages. Changed Mod Settings button style. Reactions: pot crafter What's new 1. Changed Mod Settings button style. Library update: Newtonsoft. Json Mitigated rare crash when invalid value is read. Small tweaks and fixes to mod settings menu. Small changes to ModAudio, added TotalTime. Bunch of other small fixes and optimizations. Metadata: Auto-update support see metadata page for more info Potential crash fix for mods that missing reference in second pass.
Fixed clickthrough UI elements Like my work? If you want, you can check Readme how you can support my work. Reactions: Akurd , DanioloBoniarz , satsuma gt guy and 7 others. Hotfix Release Fixed synchronous loading issue with mods that was using second pass onload method. Fixed console resize cursor not changing back when closing console during resize. What's new: Patcher: Proper error when running without unpacking from zip file instead of nothing Because of new method introduced in 1.
Option to turn on synchronous mod loading saves half a second of mod loading time but no visible progress Console can be now resized horizontally. Console size save format is different default console size after update Console commands can now have an alias. Like why it's failing to load Fixed DevMode messages Added DevMode specific settings disabler, stack-trace, console stuff, etc.
Reactions: jackson , Killerboygangst , gustavofx and 4 others. What's new: During testing, some players noticed a performance increase when playing with mods.
This update doesn't increase performance for base game. Like my work? Reactions: Rangga Gamerz , Rafaell0 , riderboy and 21 others. What's new: Fixed potential bug in OnSave that could lead to fail saving items.
What's new: Fixed "lag" when checking updates for mods Added check mod updates every Reactions: eduardomarafon and MrDontCare.
What's new: Hotfix for OnMenuLoad , some mods failed to load when no settings was present Error info for manifest update, when current file was still raw. What's new: Mod update notifications are back modders check wiki for more info New mod details page, custom icons and more New settings feature AddText and custom colors for headers and buttons Warning is now shown when mod targets wrong runtime version this was source of some crashes Added Experimental Setting for ultra-widescreen UI scaling turn on this first before running in ultra-widescreen resolution 85 Added support for playlist files.
Updated NAudio 1. Reactions: lucas mateus santos. Remember to check out community poll to vote for next big feature. Reactions: kornelpvpnext05 , luidy and MrDontCare. AddTextBox and Settings. Forced vSync in Main Menu. No freezing on "early access screen" All communications is now async Updated "MSCLoader ready" info toggle mod path in settings Steam offline auth.
Mono cecil update, and simplified patcher code retired "64bit patch" Json library updated to Buy now from Amazon. Bram Hengeveld Nov 11, Updated: Nov 11, View more products. How do you shift in sim racing games? Automatic Gearbox Votes: 53 5. Paddle Shifters Votes: Sequential Shifter Votes: 55 5. H-Pattern Shifter Votes: Authentic matching real life car Votes: Other Votes: 16 1.
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MSC Mod Loader 1. Author piotrulos Creation date May 10, Tags mod loader modloader msc mod loader mscloader mscpatcher. Overview Updates 34 Reviews History Discussion. Ask a question Reviews History. Reviews tab are not for reporting problems due to one reply. Latest updates MSCLoader 1.
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